This is a Special Edition of Poneye where we address Oceans at War. Let me say up front. I want Oceans at War to be successful. I realized afterwards that this could be taken as a bash on Konka, but believe me, it’s not. This is more like when you see someone standing in the middle of the street and a big bus heading right for them. You don’t hope the best for them, You Yell BUS!!!!
We’ve all seen it, Kixeye is ripping off oaw with snow-blind, I can’t wait until OAW launches and I can be done with this game, OAW is a Scam. Well Enough, Let’s Address the Elephant in the room.
The Top 5 Hurdles Facing Oceans at War
#5 Lack of Funding
#4 Lack of Interest
Now here is where everything hit’s the fan. Konka isn’t just facing the fact that they have no previous launches, a lack of experience, and the potential loom of the rabid rook waiting to pounce; they also have to look at the very people they are wooing. People get nervous when they see release dates pushed back, and a demo which doesn’t even function the way it would in game. It’s a demo folks, if you just wanted to showcase the graphics, put out a video. Don’t put out a sub demo with no sound, no health bars, no true mechanics (go ahead and clock off the screen and everything freezes). Heck, you put the buttons to be able to submerge and surface, but didn’t give them actual functionality? Those lines are just text and not even in game, you could easily have deleted them. This isn’t me saying this, this is people saying it on your own board and they are 100% right. But that’s not the biggest red flag that people should be looking at. Game mechanics and the fact that we’ve already covered the inexperience simply means that some of the prior listed issues can be chalked up to experience and lack thereof.
The biggest issue, the one that slaps me, as someone who has worked with several fb app developers in the face is a pretty daunting one. Oceans at War is supposed to be an FB game and to the date of this video, nobody has retracted the availability of this game to be played on FB. IN truth, as a part of the delay, one of the reasons for the delay has to do with their “shaking things up on Facebook, and so the intent of being a Facebook platform is still there. Now this is where the slap in the face comes in. In fact, in the statement where See this right here? This is the platform policy of Facebook. As of July 1, 2011 You cannot have a Facebook game that does not accept Facebook credits, period.
On the Konka site, they state that Facebook credits will not be an option as Facebook credits are easy to hack. This statement is not only dangerously close to liable, but is downright wrong. Yes, we’ve all seen them, Facebook credit generators, how to hack Facebook credits, and yadda yadda yadda. But the truth is, the last of the fb credit generators stopped working well before 2011. Not only that, but if people were to figure out how to hack fb credits, Facebook would still pay them out to developers. Why? Because rather than lose credibility on the security of their system which generates hundreds of millions of dollars in revenue to FB as they retain 30% of all Fb gold, the media giant would rather pay out a few million dollars while their security team plugged the hole and prosecuted the offenders.
So what do you think, is Oceans at War the salvation of BP players, is it dead in the water, or is it a complete scam taking the money of the gullible? Leave your comments below and be sure to like and subscribe. Now, time to get back to making fun of Kixeye.
Xem thêm bài viết khác: https://baggersoriginals.com/game/